![]() Most characters have a dodge button complete with plenty of invincible frames, and combos are a bit more involved than just mashing X once you start figuring out how to fit abilities in and reset your target so they don’t fly out of your swings. Each of them feel distinct from each other despite many of their abilities being lifts from other team based games, and you’ll inevitably find favorites as they start to click in your brain.Īs the game was optimized for controllers it feels more like a character action game than its MOBA roots would suggest. Characters come with a few abilities each, including 1 of 2 ultimates that they choose before spawn. If these comparisons don’t create a mental image for you, let me summarize: Bleeding Edge is a 4v4 objective focused game where one team of weirdos brawls, mostly in melee, with another. ![]() – Dollar store Danny Trejo is a character you can play, his name is El Bastardo and I love him. – a list of MOBA abilities transposed so clearly that I’m throwing DOTA in just because. – TF2‘s, and by extension Overwatch‘s, focus on team composition and mid-match adjustments over playing a “main”. ![]() – League of Legends’ rune system, allowing players to do some customization pre-game. – Heroes of the Storm’s map structure and mount mechanism. – Anarchy Reigns’ technicolor aesthetic, melee focus, and to a lesser extent character designs. In the case of Bleeding Edge, however, Ninja Theory borrows from so many places that it’s more efficient to just rattle them all off in a bulleted list. Wearing ones influences on their sleeve can often help a game find its playerbase when it would otherwise languish in obscurity. ![]() The trick to successfully achieving originality isn’t necessarily inventing something genuinely new creating something new out of what came before works just as well. Everything’s been done before, at least to some extent. Bleeding Edge doesn’t have much meat on its bones, but it’s certainly worth a shot. ![]()
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